Let me formally introduce you to my next project. The game is called Roll Player. It's a dice drafting game that focuses on the creation of a tabletop RPG character. I've been working on it since last fall. I am SUPER excited about it, but I've been keeping a lot of the development of the game under wraps. It's been a while since I blogged so I decided to share a little about how the game started. I was attending the Fall Protospiel event in Madison. During Protopiel, game designers play each others' games and provide feedback. It's always a good time and it's fun to see so many friends working on great games. Bullfrogs was slowing down, in terms of what I could do to push the production along, and I was starting to ask myself "What's next?" I didn't have a clear answer. I attended Protospiel looking for something interesting to publish, since I didn't have something of my own that was super exciting. |
I played a ton of prototypes that weekend. A few of them were interesting enough to follow up on after the convention, but while I was there, I was shown a cool little 16 card RPG game from a friend of mine, James Ryan, and his boy. The character creation process for his game was basically just drawing two double-sided cards and picking which side of each to play with. It had me thinking about the character creation process in RPGs like D&D or Shadowrun, or Vampire from when I played a lot of RPGs. It also had me thinking about the hours I spend agonizing over stats and abilities when I'm creating my character in video games like Fallout, Skyrim, or Baulders Gate. It hit me that moment "What if I made a game out of the character creation process?" No quests. No monsters. Just making a cool character.
I felt like I had caught lightening a in a jar. True inspiration. A spark.
I was playing a basic version of it in my head before the end of the day. I was leaning on all the RPG "stuff" I knew from playing those kinds of games in high school and college, adding in as much computer RPG creation details to add as I could muster.
- Character Sheets? Check.
- Dice? Check.
- Attributes/Abilities? Check.
- Weapons and Armor? Check.
- Traits and Skills? Check.
I had a working prototype in a day or two. I playtested it many times on my own over the next couple weeks. After two weeks, I attended Gamehole Con in Madison, a boardgame and tabletop rpg convention. I was ready to hold my first playtest with other players.
I've been playtesting and making changes almost every day. It's a much bigger project than Bullfrogs, so it's pushing me to learn/manage more and difficult things than the last project.
Off on another wild adventure. :)
I felt like I had caught lightening a in a jar. True inspiration. A spark.
I was playing a basic version of it in my head before the end of the day. I was leaning on all the RPG "stuff" I knew from playing those kinds of games in high school and college, adding in as much computer RPG creation details to add as I could muster.
- Character Sheets? Check.
- Dice? Check.
- Attributes/Abilities? Check.
- Weapons and Armor? Check.
- Traits and Skills? Check.
I had a working prototype in a day or two. I playtested it many times on my own over the next couple weeks. After two weeks, I attended Gamehole Con in Madison, a boardgame and tabletop rpg convention. I was ready to hold my first playtest with other players.
I've been playtesting and making changes almost every day. It's a much bigger project than Bullfrogs, so it's pushing me to learn/manage more and difficult things than the last project.
Off on another wild adventure. :)