It always surprises me how much art influences a potential player's interest in a game. I love mechanics, but when people ask about my games or games in general, they want to see what the art looks like and what the narrative of the game is.
So, when I was showing off the full art copies of Roll Player over the last few months, I breathed a sigh of relief when people say stuff like "Wow, that looks good!".
What looks good is so subjective. I know what I like, but I don't know if other people will like the same thing. As art can really drive the interest (sales) of a game, selecting the right artist for a game is critical for it's success.
With that in mind, these are some of my favorite illustrations for Roll Player from John Ariosa.
So, when I was showing off the full art copies of Roll Player over the last few months, I breathed a sigh of relief when people say stuff like "Wow, that looks good!".
What looks good is so subjective. I know what I like, but I don't know if other people will like the same thing. As art can really drive the interest (sales) of a game, selecting the right artist for a game is critical for it's success.
With that in mind, these are some of my favorite illustrations for Roll Player from John Ariosa.