So, I started this blog a year ago. I was active for quite a while, but have been silent for too long. Time to try to fix that.
So, when I started this game company a few years ago, my initial plan was to do one game a year. It seemed like a fair goal, and still does to some degree. The publishing process on Bullfrogs has been a huge learning process for me, and I think I ended up backing away from that goal, at least for the next project. Maybe 1 game every 1.5 years. :)
So, what's next for Thunderworks Games after Bullfrogs? I had no idea for a long time. I'd been working on some of my own prototypes (both new and old) throughout the year and I wasn't getting super pumped about any of them.
I ended up going to Protospiel in Madison this fall looking for a game or two from other designers that I might want to publish. I did find 4-5 interesting games that I'm pursuing that I hope to tell you guys about sometime, but the big takeaway was a spark of inspiration.
I've feverishly been working on a new game that popped into my head while I was there. I've been playtesting nearly everyday. Making big changes at first, and now making small changes. I think it's settling down to be the close to its final version and I think it's going to be awesome. I can't wait to tell you more about it.
For now, the name is "Roll Player". It's a game about building a RPG character. There's some more info on it on BGG here. Check out some images from recent playtesting below. :)
- Keith
So, when I started this game company a few years ago, my initial plan was to do one game a year. It seemed like a fair goal, and still does to some degree. The publishing process on Bullfrogs has been a huge learning process for me, and I think I ended up backing away from that goal, at least for the next project. Maybe 1 game every 1.5 years. :)
So, what's next for Thunderworks Games after Bullfrogs? I had no idea for a long time. I'd been working on some of my own prototypes (both new and old) throughout the year and I wasn't getting super pumped about any of them.
I ended up going to Protospiel in Madison this fall looking for a game or two from other designers that I might want to publish. I did find 4-5 interesting games that I'm pursuing that I hope to tell you guys about sometime, but the big takeaway was a spark of inspiration.
I've feverishly been working on a new game that popped into my head while I was there. I've been playtesting nearly everyday. Making big changes at first, and now making small changes. I think it's settling down to be the close to its final version and I think it's going to be awesome. I can't wait to tell you more about it.
For now, the name is "Roll Player". It's a game about building a RPG character. There's some more info on it on BGG here. Check out some images from recent playtesting below. :)
- Keith