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Download the Rules and Extra Map Sheets
Rulebook (Beta)
Extra Map Sheets (not yet available)

CARTOGRAPHERS HEROES

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.

Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.

Cartographers Heroes is the sequel to the critically acclaimed map-drawing game, Cartographers. It includes all new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.

Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.

Design:  John Brieger & Jordy Adan
Illustration: Davey Baker & Lucas Ribeiro
Graphic Design: Luis Francisco
​Developer: Keith Matejka & John Brieger
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Accolades for our first game in the series, Cartographers: A Roll Player Tale
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Gameplay

Explore Phase
A player reveals the top card of the Explore Deck and places it face up in the center of the table so all players can see it.

Draw Phase
All players simultaneously choose one of the terrain types and one of the shapes depicted on the explore card and draws it on their own map sheet.

Check Phase
At the end of the turn, the players check to see if the season is complete and players either move to the Scoring Phase or return to the Explore Phase.

Scoring Phase
Once the players have met or exceeded the time threshold on the season card, the season is complete and players score their map. A new season begins or the game ends after four seasons.

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HEROES

If a HERO CARD is revealed, each player draws a 1x1 square anywhere on their map and fills it with the hero terrain type, then makes hit markings on each space that the hero can attack, as indicated on the hero card. All normal rules and restrictions apply.

Hit markings do not fill spaces, and may be placed overlapping already filled spaces. Monsters in spaces a hero can attack are destroyed!
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DESTROYED SPACES

Some spaces on a player’s map sheet may become destroyed in Cartographers Heroes. When a space is destroyed, place a large X over the space. Destroyed spaces are considered filled spaces, but do not have a terrain type.
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THE CARTOGRAPHERS COLLECTOR'S EDITION

The Collector's Edition is a larger, Roll Player-sized box that has room to store additional Cartographers content from Cartographers: A Roll Player Tale, the original Skills Mini-Expansion, and the Ambush Mini-Expansion.
The Collector's Edition includes:

  • All the content from the retail edition of Cartographers Heroes 
  • Custom plastic insert (supports sleeved cards)
  •  Map Pack 1 - Nebblis: Plane of Flame
  •  Map Pack 2 - Affril: Plane of Knowledge
  •  Map Pack 3 - Undercity: Depths of Sabek
  •  Skills Mini-Expansion 2 - 8 new skills cards + rules card.
  •  Colored Pencils: 20 colored pencils (4 sets of 5 colors)
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Pre-Order

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MORE MAPS AND CHALLENGES

THREE NEW MAP PACKS are on the way that can be played with either version of Cartographers. Each provides new map sheets, cards, and a unique and challenging way to play the game. The three map packs include:

  • Nebblis: Plane of Flame (Pre-Order)
  • Affril: Plane of Knowledge (Pre-Order)
  • Undercity: Depths of Sabek (Pre-Order)
Nebblis Rulesheet (Beta)
Affril Rulesheet (Beta)
Undercity Rulesheet (Beta)

NEBBLIS: PLANE OF FLAME

​VOLCANO CARDS:  When a volcano card is revealed, all players draw the indicated shape adjacent to the volcano icon on their map sheet, or adjacent to a cluster of destroyed spaces that is adjacent to the volcano icon.

Destroy all spaces in the placed shape. Volcano spaces may overlap existing terrain or empty spaces, but may not overlap already destroyed spaces, mountain spaces, wasteland spaces or the volcano icon. Destroyed spaces are considered filled.
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AFFRIL: PLANE OF KNOWLEDGE

​ISLAND HOPPING:  Before the game begins, each player fills any single connection dot between islands on their map sheet. Players may only draw shapes on islands in which they have a connection.

At any time, a player may spend one coin to fill a connection dot between an island they are connected to and an unconnected island.
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UNDERCITY: DEPTHS OF SABEK

​ABOVE AND BELOW GROUND:  Players may only draw shapes so that they are entirely above ground or below ground.

When drawing shapes either above or below ground, each player must draw the shape so that a path of filled spaces may be traced back to the gate space on their map sheet (including monster spaces).
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