Overview of How To Play Dual Powers: Revolution 1917
In Dual Powers: Revolution 1917, each game round is divided into 5 phases -- the Draw Phase, the Objective Phase, the Action Phase, the Scoring Phase, and the Cleanup Phase.
Each player draws 5 command cards.
Each player selects a secret objective, placing it face down on the game board.
Taking turns, each player plays 4 command cards to recruit units, move units, refresh units, or take a leader's special ability. With each card played, the date on the calendar advances, and players will sometimes earn a bonus action.
Up to 3 regions of the board are scored based on which player has the greatest strength, including the region of unrest, and each of the players' secret objectives. Tokens in the scored regions are exhausted.
The region of unrest and the placement of the blockade token changes. All played cards and the players' secret objectives are discarded.