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Cape May game box
Design: Eric Mosso
Illustration: Michael Menzel
Graphic Design: Stephen Kerr
​Development: Scott Bogen, Keith Matejka & John Brieger

DOWNLOAD RULES

Rulebook - English
Lighthouse illustration

Cape May

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RECEIVE A FREE EVENT CARD AND 11-CARD VOCATIONS MINI-EXPANSION WHEN YOU ORDER THROUGH THUNDERWORKS GAMES!
America’s oldest seaside resort, Cape May, New Jersey, has been a popular getaway for families from New York City, Philadelphia, and Washington, D.C. since the late 1700s. But Cape May was never immune to hardship. Wracked by devastating fires, extreme beach erosion, swarms of mosquitoes, and intense competition from surrounding areas, the town and its residents struggled their way through the 19th and 20th centuries. During this turbulent time, players attempt to develop Cape May into the “Queen of the Seaside Resorts.”

In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige.

Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards.

Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.

Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!
Ages 14+, 1-4 Players, 60-120 Minutes

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Cape May on Tabletopia

Cape May on Tabletop Simulator



ROUND STEPS

Reveal Event Card
The first player reveals the top card from the event deck and reads it aloud.

Take Actions
Starting with the first player and moving clockwise around the table, each player takes three actions on their turn. Actions include:
  • Move
  • Build
  • Upgrade
  • Draw Activity Cards
  • Play Activity Card
  • Retrieve Movement Cards
  • Collect Money

Receive Income
At the end of spring (round 3), summer (round 6), and fall (round 9), each player draws two cards from the activity deck and gains money equal to the position of their income token on the income track.

Advance Lighthouse
If twelve rounds have been completed, proceed to “Game End”. Otherwise, advance the lighthouse mini one space clockwise on the round wheel, and give the first player token to the next clockwise player.

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Gameplay showing meeples and lighthouse
Bird tokens and binoculars

DOUBLE-SIDED BOARD FOR 1-2 AND 3-4 PLAYERS

1-2 Player Game Board
3-4 player game board

85 PLASTIC MINIATURES AND MORE THAN 150 CARDS

Cape May will arrive packed and heavy with a double-sided gameboard, 32 Victorian miniatures, 32 Business miniatures, 20 Landmark bases, 1 lighthouse miniature, 80 cottage and shop tokens, 60 bird tokens, 60 money tokens, 8 custom meeples,150+ cards, and more!
Cottage tokens and miniature
Commercial building tokens and miniature
End game bonus cards
Activity cards

Cape May game board set up for 3 players
Red and yellow player boards
Green and blue player boards
Bird token

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​Thunderworks Games
7182 US Hwy 14 Suite 402
​Middleton, WI 53562