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Lockup Breakout expansion game box
Ages 10+, 1-5 Players and 90 minutes

DOWNLOAD RULES

Rulebook - English

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Breakout on Tabletopia
Breakout on Tabletop Simulator

LOCKUP: BREAKOUT

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OVERVIEW
Every crew in Kulbak has heard rumor of secret passages running beneath the prison. Ages ago, the catacombs carved into these mountains were used to house fallen heroes. Queen Gimnax built a prison over this sacred site during the Great War, enclosing those ghosts and their treasure behind its walls.

Some say the catacombs lead to the tomb of Khathandor, greatest of the Dragul warriors. Others swear the real treasure in the tunnels is a crack in Kulbak’s outer wall.

Organize your crew to support your seeker, who explores the crumbling catacombs by lantern light. Use your strength to exert influence over the legendary characters who populate Kulbak. Strike a deal with Warden Mercy. Make a truce with Masik and his Starlit Door cultists. Commune with the spirit of Khathandor. Gain their favor -- and their benefits -- as you probe the hidden history of Kulbak in search of gold and freedom.


In Lockup: Breakout, players have new ways to earn reputation by sending their seekers to explore the subterranean passageways beneath the prison, and dedicating crew to influence the legendary inhabitants of Kulbak. Gain the most reputation over six rounds by crafting items, recruiting goons and advancing the catacombs all the while, avoiding the suspicion of the guards. The player with the most reputation stars wins the game.

Design: Stan Kordonskiy
Illustration: Lucas Ribeiro, Diego Sá and Gong Studios
Graphic Design: Luis Francisco
​Developer: John Brieger
Wordsmith: James Ryan
Editor: Dustin Schwartz
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5 different seeker tokens featuring a lantern icon and number 1
Lockup Breakout game board, featuring a winding underground dungeon path.
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GAMEPLAY

The following represents changes made in Breakout:
  1. ROLL CALL - Legend cards reward or punish players based on the relative strength of the crew tokens placed on them. 

    Each player has a seventh crew member to assign—their seeker (strength of 1). The seeker is assigned like other crew tokens. Players must keep one of their tokens in reserve, leaving it on their holding cell, which is placed face down on the current active legend card after all other crew tokens have been placed. 
    ​
  2. LIGHTS OUT - Clever use of a player’s seeker crew tile at tunnel locations will allow them to delve further into the catacombs beneath the prison. 

    After determining crew strengths and collecting rewards as usual, examine how many seeker crew tokens are at the tunnel location. If there is only one seeker, that player may advance their lantern marker on the catacombs board. If there are multiple seekers, the player with the most strength at that location may advance.
    ​
  3. PATROL PHASE - As an additional step in this phase, place the face-up legend card at the bottom of the deck of legend cards and reveal a new one from the top of the deck. 
Fantasy creature reading a book in a library with candles.

COMPONENTS

1 Rulebook
1 Catacombs Board
9 Tunnel Markers
5 Seeker Crew Tokens
22 Loot Tokens

64 Total Cards
6 Goal Cards
8 Item Cards
10 Trait Cards
18 Legend Cards
11 Goon Cards
7 Tome Cards

For Solitaire Play
4 Guard Cards

Lockup Breakout expansion setup and ready to play.

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​Thunderworks Games
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