At dawn, the trumpets sound, Mayor Tenpenny’s shovel breaks ground, and the race is on! You have five months to transform the humble town of Fairview into the home of the world’s greatest theme parks.
Gather your team of bankers, realtors, contractors,
builders, and arborists. Construct rides through the stone age, the American old west, the age of fantasy, the cosmos of space, and the depths of the sea.
Inspire thrill, awe, and joy in your guests to earn their tickets, for whoever attracts the most vistors at the end of the race will be awarded Fairview’s Golden Key!
A game of Tenpenny Parks is played over five rounds, called months. Each month, players take turns placing workers on the game board to take actions like removing trees, building concessions and attractions, and buying more property to make their growing theme parks as attractive to Visiting People (VP tokens) as possible.
At the end of each month, rewards are given to the player with the park that best exemplifies raw emotions (Thrill, Awe, and Joy). After five months, the player with the most VP tokens wins!
Design: Nate Linhart
Illustration: Vincent Dutrait
Graphic Design: Vincent Dutrait & Daniel Cunningham
Development: Daniel Cunningham & Keith Matejka
Editing: Meeple Lady
Narrative: James Ryan
HOW TO PLAY
LEARN WHILE PLAYING
HOW TO BUILD YOUR CAROUSEL
OVERVIEW AND DESIGNER INTERVIEW
GAMEPLAY (5 ROUNDS)
Each player takes $3 from the supply plus any income shown on any of their concession tiles or attraction cards.
Starting with the player who has the shovel token and proceeding clockwise, each player places one worker on an action space and takes the associated action. Actions spaces include:
Emotion tracks of Thrill, Awe and Joy are evaluated for awards, including an extra action worker, the first player (shovel) token, $3, and/or a bonus VP token.
Players may spend money to advertise any or all of their attractions for VP tokens.
Players refresh concessions supply, return workers, rotate the carousel to a new position, and advance the month.